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Showing posts with label The Old Republic. Show all posts
Showing posts with label The Old Republic. Show all posts

Saturday, January 28, 2012

This week on The Ravager (SWTOR) (28/01/12)

Another week (and a half) flew by...
Mainly did some pvp on my Assassin, Ilum can be really fun if there is enough Republics present.
A nice batch of valor make you level up faster to rank 60 :-).

If no-one is there it's kinda boring just collecting armaments and camping their base exit.

While PVP-ing i had plenty of time to switch my professions to Biochemistry, Bio-analysis and Diplomacy.
All but Diplomacy are now leveled to 400 and I got the special stim that's reusable.
I'm trying to get into more hardmode groups for more of the crafting material so I can craft the Adrenal and the Medpac.
Leveling Diplomacy (385) got me to Dark V as well, I might be buying the Dark V mount soon then.
Khem Val at work


In the past week I did one Operation where a new belt. We also tried the Towers of Hannoy boss. We were unable to kill him though that night.

I leveled my agent a bit, got to level 17. She now has her own spaceship.
Need to start on Balmorra now.

Together with a friend, Hazeel, I've started leveling my mercenary. We are level 19 at the moment.
We did some questing on Balmorra already.
With this character having her ship as well, I now got a look at all the Empire spaceships.

Thursday, January 19, 2012

This week on The Ravager (SWTOR) (19/01/12)

Hello again,

It's been a bit longer than usual since my last post.

I've done quite some pvp, the pvp dailies really encourage you to do them, especially if you're a bit lucky with the bags. And I kinda was ;-).
They changed Ilum for the worse yesterday with the patch. Before it was just win trading, now its a simple valor farm in the rep's base.
Anyway tonight the servers are down again (during European prime time...) in order to most likely fix this.
Ilum patch 1.1 Release

I've dropped my crew skills (Scavenging, Cybertech, Underworld trading) and switched them for Biochem, Bio-analysis and Diplomacy.
I found Cybertech to useless in it's current state so I decided to switch to something I can use the whole time (adrenals and med packs).
Although Biochem got nerfed I still think its quite useful.

Last week, Tuesday, I did my first operation went rather smooth we cleared most of Eternity Vault and The Hutt's palace.
And finished of SOA on Sunday. This boss is quite bugged, it should be fixed in latest patch (1.1) but I haven't tried since.
The White Rose group 2 in front of SOA

I've started a couple of alts. I talked last time about the Kirous, the Operative.
Now I've added Curse, the Marauder and Cursem, the Mercenary.
Pictures below, I don't have a screenshot yet from Curs.
Kirous, the Operative (middle), with someone who kinda looks identical

Cursem, Mercenary

Monday, January 9, 2012

This week on The Ravager (SWTOR) (09/01/12)

Hey,
Below the weekly overview of the past week. I got to 50 on Saturday so basically 3 RL weeks of leveling

Monday:
43 finishing off quests on Belsavis.
The story quest of the planet was really cool, you get to free some bad-ass sith dreadmasters.
Once you freed them you get to see them (in a cinematic) in action.
To bad they don't teach you anything though.

Inquisitor on Belsavis (Special mind room)

Tuesday:
The Voss planet is next. They are enormously religious.
It has some cool stuff with dreams and nightmares.
I got to level 44.

Wednesday:
Got to level 46, strong enough to finish the dream part of the class quest and after that a quick call from Korriban saying my new companion Xalek is ready to join the crew.

The Dreams on Voss

Thursday:
Today I only got to 47. I didn't have that much time to play.

Friday:
Level 49, now tomorrow I'm finishing it.

Saturday:
Hooray finally 50. I didn't have enough quests to get to 50 on Correlia though. So I pvped a bit till 50.
With Thanathon dead I'm now a member of the Dark Council.

Sunday:
On Sunday I mainly did pvp (warzones + Ilum).
Also did The boarding party flashpoint solo to complete some quests. It's really easy at 50. You don't even need to have the healing companion out the whole time.
I've also started a new character, Kirous, She's an Operative. Got her to level 12. I'll add a screenshot next week.

The Boarding Party

Monday, January 2, 2012

This week on The Ravager (SWTOR) (02/01/12)

First of all my best wishes for the new year.

An overview of the past week

Tuesday:
Due to the the maintance I didn't have that much time
I didn't know where to go at first. Turns out after some quests to Taris. I picked up a new skin here for Khem Val, Customization 10, He's a bit whiter now (than the security key version), still has armor. Too bad they didn't make an armor version of the green one.
I got to level 32 on Tuesday.

Wednesday:
On Wednesday I got to level 33, I focused some more PVP today. I kinda had to because I was going to fast in terms of quests.
I got to pick up my real apprentice here, a young padawan. I got to turn her ^^.
(Unfortunately) I still have to use Khem, I really need a tank with me.

Thursday:
I reached level 35. For once I did some group quests on Taris.

Friday:
A new planet, Hoth, seems rather cold. I reached level 37 there on Friday.

Saturday: 
Another one to join me (companion), An archaeologist who can heal, he seems nice. But it feels he does low DPS making Khem still the better companion for me.
Another change of scenery and I went to Quesh, I finished this planet in one day, It was rather small though.
Did have a nice landscape.
I got to level 39 on the last day of the year.

Sunday:
Due to family occupations I didn't get to play much on Sunday I only got to 40. This does mean I get my top tier talent, Voltaic Slash, seems a nice replacement for Trash.

Meeting with the Crew (my companions)

Saturday, December 24, 2011

This week on The Ravager (SWTOR) (27/12/11)

Finally SWTOR is released. All set last tuesday to play, 30-45 min queue, got in ... And on character creation disconnected... Another 30 min queue later I finally get to play. I decided to play on The Ravager server.

Character creation of Curs my Sith Inquisitor:
Character Creation
Details are on the right. Handy if I want to recreate the same character.

Small overview of how I progressed.

Tuesday:
On my first day I got Khem Val with me and got to level 10. Since I did this already twice on beta it went pretty fast I actually fast forwarded some of the conversations.

Wednesday:
I reached level 15, going through Dromund Kaas pretty quickly, since I've done most of that as well.

Thursday 
Level 18 and  i got a Fury starship now in the Hangar. I got R2V8 to do some profession related stuff.
I tried out his healing but he does kinda suck at it. It's best to let him stick to the crafting/missions.

Friday:
I've reached 21. I started on Nar Shaddaa after this
My arrival at Nar Shaddaa
Saturday:
Level 24 now and I've mostly been focusing on the class quest in order to get the 3rd companion.
Although at first sight he doesn't seem all that useful to me now, while leveling. He's just a ranged dps leaving me to tank. So I quickly had Khem running with me again. He is the romance companion for my class/gender. So it's going to be mostly with gifts I suppose.

Sunday:
28 now, nearing the end of the class story. It's really exciting.

Monday:
Today I got to the end of chapter one, goodbye Zash! evil b*tch ;-).
This gives me a chance to choose my legacy name, I went with Raivo, it's Finnish for fury. I thought it had a nice ring to it.
I ended up being 31 by the end of the first week.

Flying around on Alderaan

Tuesday:
I'm writing this during the maintenance of SWTOR. There is currently no ETA so I don't know if I'll be playing tonight

Sunday, December 18, 2011

This week on Outland with Curs (18/12/11)

Well can't say much on Outland as I wasn't there for most of the week. I had a ski holiday with no internet connection, so not much playing WoW.



Yesterday I went to buy Star Wars The Old Republic. So yes, I'll be playing this game now I still have some gametime on my WoW account but mainly I'll be posting about SWTOR. And although it's released on 15th December, it's only playable the 20th. So 2 more days before I can make my evil Sith Assassin.
Also while setting up my account I noticed you need an active subscription or enter a gamecard code in order to play. I'll head out again to the shop tomorrow for a gamecard.

A friend is playing on The Ravager at the moment so most likely I'll go there as well.

Monday, November 28, 2011

Star Wars The Old Republic Second Beta Weekend

Hooray! There has been another Star Wars The Old Republic beta weekend, and it's been a bit longer than the  previous one.  Starting on Friday 17:00 and ending tonight at 19:00.

My previous experience and first impression can be found here.

I've mainly been playing a Jedi Shadow this time. I wanted to see The Republic side this time, how it differs from the Empire.
Also played a Sith Assassin to compare.
In the end I like the empire side more. The more darker options are fun, instead of all those diplomacy solutions.

Also between the Jedi Shadow and Sith Assassin, certain spell got different animations/names.
As Jedi Shadow you throw rocks (and other objects) and do some mind tricks. The Sith Assassin uses Lighting to do those things, which in my opinion look way cooler.

But to see as much of the Galactic Republic I stuck to leveling the Jedi Shadow as much as possible and I reached level 20,5.

I enjoyed playing the Sith Assassin/Jedi Shadow more than the Sith Marauder so I guess I'll be starting with a Sith Assassin at launch.
This class really rocks in Warzones, nice burst, stealth, sprint and a knock back ability (which is awesome in Huttball on the bridges)
The MVP votes on the Warzones seems a bit off though. It doesn't really count how much you did for an objective. And most people seem to voted based on damage/healing/kills. In this way you basically will ignore the objective then? I hope this gets changed though.

I took some screenshots this time. The ingame screenshot maker didn't seem to work, or well I didn't find the files. So i had to paste in paint every time.

My young Jedi Consular in front of the First Jedi Temple on Tython

Taking a Taxi on Corrusant



A Speeder, hopefully is this one available for players aswell. It looks awesome


View from the Correlian Defender on the fleet.

Arrived on planet Taris, I didn't quest here much but it does look like a cool planet

Close up of my Jedi Shadow in conversation.

Jedi Shadow in the Hammer Station Flashpoint.

Jedi Shadow in The Republic Fleet zone. Waiting for warzones. (Hoping for Huttball)

Sith Assassin performing the Ritual right before you get the Companion



Sith Assassin in the Black Talon Flashpoint (towards the end)


Sith Marauder of previous beta, I didn't play her much this weekend.

Sith Marauder on Tatooine.

Sith Marauder together with Vette on Tatooine with some view.

Thursday, November 17, 2011

Star Wars The Old Republic Beta Weekend

Normally I wouldn't write much about other games (... well mainly because I only play WoW at the moment) but I enjoyed playing the Beta of Star Wars The Old Republic last weekend.


I decided to play a Sith Marauder, turning evil etc ... and they have the coolest ship.
Sith Marauders' Fury ship
You start out with some normal weapons and after a while you get lightsabers.
At around level 10, It depends on your pace of doing your class quests, you get to choose your specialization
Being a Marauder gave me 2 => Double awesomeness.

The loads of stories make this game really cool but sometimes tedious. Especially on group quests where you already had the talk several times. A way to speed such things up and make your conversation choices faster would be nice in such cases.

Another thing that could be better is the long distances of travel on foot. At a certain level you get Sprint that allows you to run faster out of combat but sometimes its still a long run having mounts a bit earlier would be nice in my opinion.

One of the starter gloves did bug out and seem to form some graphical bug, which annoyed me that much that i just equipped the item. It didn't occur on any other gloves though.
Other bugs i encounter was that my weapons fully or sometimes partially were no longer visible. My companion had this problem as well. Her guns weren't showing and she was blasting stuff from thin air.

At around level 15 you get your starship then. It allows you to travel to different planets, which basically some animation and then a loadscreen.
It also allows you to participate in some space battles, But it's rather limited in my opinion.
You fly on a set route and you can only fly for yourself to dodge a rock, which you cant actually decide on which of the rock you want to go to dodge it.
This feels really like a small arcade game and could have been so much more. Like a huge pvp battle between factions.
Even in the early Star Wars games, like Star Wars Rogue Squadron you could fly a lot more freely.
I was actually hoping to see this kind of space combat in Star Wars The Old Republic.

The companion/crew part is really cool as well no more boring looking around for materials just send out the crew that you have to micromanage. They gather for you, they craft for you, some of them sell your gray items, which helps a lot on full bags.
More importantly they are a nice asset to go into combat with. They do their role in a descent way, I had a ranged dps companion, but I saw a tank and healer companion as well and they seem to do it properly.
I did had some bug with my companions once I had 2, If I used my droid (second crew member) for an assignment I was unable to do let my other companion do an assignment, It simply said it was already busy.

I did some dungeons as well. The first was rather easy probably because of most of the group out leveling it.
I soloed most of it at first, with my companion of course, but the end boss was to hard to solo.
The second dungeon was a lot harder. The first boss in there was pretty easy but the second one took us a couple of wipes and the fights are considerably longer than in WoW, not a bad thing in my opinion, the fight was a lot more tense and this for only a second dungeon. The bigger satisfaction afterwards ofc.
We were unable to kill the third boss because our healer had to go (we spend almost 2 hours there), but we got close it also another learning fight that has to executed almost perfectly. We were a bit low on level though. It was recommended 1 level higher than our average level.
Having those wipes made me noticed how big those places are on running back. I sure hope they add some sort of teleporters.

The pvp part of the game seemed really balanced and with some form of normalization in battlegrounds helps a lot as well I suppose.
The battleground I joined had several levels of ground and I could easily jump between them with my Force Leap, no path issues like with the WoW Warrior's heroic leap.